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5篇 您的检索式:作者名="ROSIN Paul L."
    题名 作者 年代 出处 被引量
1Intelligent Visual Media Processing: When Graphics Meets Vision显示文摘计算机图形和计算机视觉社区在最近的年里一起仔细一直在工作,并且许多算法和应用程序被开发了在我们附近分析并且操作视觉媒介。在这现象后面有三个主要驱动力:1 ) 从因特网的大数据的可获得性为处理资源的不断增长的、广阔数量创造了一个要求;2 ) 强大的处理工具例如深神经的网络,为学习怎么处理异构的视觉数据提供有效方法;3 ) 新数据俘获设备例如 Kinect,在为 2D 图象理解和 3D 模型分析的算法之间的桥。这些驱动力仅仅最近出现了,并且我们相信计算机图形和计算机视觉社区仍然在他们的蜜月阶段的开始。在这个工作,我们调查计算机视觉技术怎么有益于计算机图形技术并且反过来也如此的最近的研究,并且在分析,操作,合成,和相互作用上盖住研究。我们也讨论存在问题并且建议可能的进一步的研究方向。Ming-Ming Cheng Qi-Bin Hou Song-Hai Zhang Paul L. Rosin 2017Journal of Computer Science & Technology2017,32,1:11
2Improving Shape from Shading with Interactive Tabu Search显示文摘优化从 shading (SFS ) 的基于的形状对初始化敏感:在初始化的错误是差的全面形状重建的一个重要原因。在这份报纸,我们在场帮助借助于用户相互作用克服这个问题的一个方法。在我们的方法有二个关键元素。第一,我们扩大 SFS 考虑一套初始化,而非使用单个的。第二,我们高效地用一个启发式的搜索方法探索这个初始化空格,禁忌搜索,由重建质量的用户评估指导了。合成、真实的图象上的重建结果在提供更理想的形状重建表明我们的方法的有效性。Jing Wu Paul L. Rosin Xianfang Sun Ralph R. Martin 2016Journal of Computer Science & Technology2016,31,3:3
3Expressive line drawings of human faces from range images显示文摘We propose a novel technique to extract features from a range image and use them to produce a 3D pen-and-ink style portrait similar to a traditional artistic drawing. Unlike most previous template-based,component-based or example-based face sketching methods,which work from a frontal photograph as input,our system uses a range image as input. Our method runs in real-time for models of moderate complexity,allowing the pose and drawing style to be modified interactively. Portrait drawing in our system makes use of occluding contours and suggestive contours as the most important shape cues. However,current 3D feature line detection methods require a smooth mesh and cannot be reliably applied directly to noisy range images. We thus present an improved silhouette line detection algorithm. Feature edges related to the significant parts of a face are extracted from the range image,connected,and smoothed,allowing us to construct chains of line paths which can then be rendered as desired. We also incorporate various portrait-drawing principles to provide several simple yet effective non-photorealistic portrait renderers such as a pen-and-ink shader,a hatch shader and a sketch shader. These are able to generate various life-like impressions in different styles from a user-chosen viewpoint. To obtain satisfactory results,we refine rendered output by smoothing changes in line thickness and opacity. We are careful to provide appropriate visual cues to enhance the viewer’s comprehension of the human face. Our experimental results demonstrate the robustness and effectiveness of our approach,and further suggest that our approach can be extended to other 3D geometric objects.HUANG YueZhu MARTIN Ralph R. ROSIN Paul L. MENG XiangXu YANG ChengLei 2009Science in China(Series F)2009,52,2:2
4Facial expression recognition in dynamic sequences: An integrated approach显示文摘Hui Fang Neil Mac Parthaláin Andrew J. Aubrey Gary K.L. Tam Rita Borgo Paul L. Rosin Philip W. Grant David Marshall Min Chen 2014Pattern Recognition2014,,3:1
5Measuring Corner Properties显示文摘Paul L. Rosin 1999Computer Vision and Image Understanding1999,,2:1
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