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38篇 您的检索式:期刊名="Entertainment Computing"
    题名 作者 年代 出处 被引量
1Contextual influences onmobile player experience - A game user experiencemodel显示文摘Stephan Engel Lennart E 2013Entertainment Computing2013,,4:1
2F|ow Framework for Analyzing the Quality of Educational Games显示文摘KRISTIAN K TIMO L SARA D F 2014Entertainment Computing2014,5,4:1
3Evaluating mental workload while interacting with eomputer-generated artificial environ- ments 显示文摘Di Stasi LL Antoli A Caas JJ 2013Entertainment Computing2013,4,1:1
4A method for real-time rendering of water droplets taking into account interactive depth of field effects 显示文摘Sato T Dobashi Y Yamamoto T 2003Entertainment Computing2003,112,:1
5Player behaviouralmodelling for video games显示文摘Bakkes S C J Spronck P H M van Lankveld G 2012Entertainment Computing2012,3,3:1
6An Adaptative Game Loop Architecture with Automatic Distribution of Tasks beteen CPU and GPU显示文摘Joselli M Zamith M Clua E 2009Computers in Entertainment(CIE) -SPECIAL ISSUE: Games2009,4,7:1
7Implementing a low-cost CAVEsystem using the CryEngine2 显示文摘Juarez A Schonenberg W Bartneck C 2010Entertainment Computing2010,1,3:1
8GameFlow: A model for evaluating player enjoyment in games显示文摘Sweetser P Wyeth P 2005ACM Computers in Entertainment2005,3,3:1
9Digital Game-Based Learning 显示文摘Prensky M 2003Computers in Entertainment (CIE)2003,,1:1
10The Role of Psychology in Understanding the Impact of Computer Games 显示文摘Elizabeth B Thomas M Connolly 2011Entertainment Computing2011,2,2:1
11The Role of Psychology in Understanding the Impact of Computer Games 显示文摘Elizabeth B Thomas M Connolly 2011Entertainment Computing2011,2,2:1
12What video games have to teach us about learning and literacy 显示文摘GEE J P 2003Computers in Entertainment ( CIE)2003,1,1:1
13Adapting motion capture data using weighted real-time inverse kinematics 显示文摘Meredith M Maddock S 2005Journal of Computers in Entertainment2005,3,1:1
14GameFlow:A Model for Evaluating Player Enjoyment in Games显示文摘Penelope Sweetser Peta Wyeth 2005ACM Computers in Entertainment2005,3,3:1
15Survey of visual, mixed and augmented reality gaming显示文摘BRUCE H THOMAS A 2012ACM Computers in Entertainment2012,10,3:1
16Toward an understanding of flow in video games 显示文摘Cowley B 2008ACM Computers in Entertainment2008,6,2:1
17Agents-based modeling for a peer-to- peer mmog architecture显示文摘Rhalibi AE Merabti M 2005Computers in Entertainment2005,3,2:1
18What video games have to teach us about learning andliteracy 显示文摘Gee J P 2003Computers in Entertainment (CIE)2003,1,1:1
19Game Flow: A Model for Eval- uating Player Enjoyment in Games 显示文摘Sweetser P Wyeth P 2005Computers in Entertainment2005,3,3:1
20Digital Game-Based Learning显示文摘prensky M 2003Computers in Entertainment2003,1,1:1
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