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| 1 | IQM3 : Information Quality Management Maturi- ty Model 显示文摘 | ISMAEL CABALLERO ANGeLICA CARO CORAL CALERO MARIO PIATTINI | 2008 | Journal of Universal Computer Science2008,14,22: | 1 |
| 2 | Generating three-tier applications from relational databases: A formal and practical approach 显示文摘 | Macario Polo Juan Angel Gomez Mario Piattini | 2002 | Information and Software Technology2002,44,15: | 1 |
| 3 | Designing secure databases 显示文摘 | Eduardo Fernandezez- Medina Mario Piattini | 2005 | Information and Software Technology2005,47,: | 1 |
| 4 | A proposal for a set of attributes relevant for Web portal data quality显示文摘 | Angélica Caro Coral Calero Ismael Caballero Mario Piattini | 2008 | Software Quality Journal2008,,4: | 1 |
| 5 | Designing secure databases 显示文摘 | Eduardo Ferna' ndez-Medina Mario Piattini | 2005 | Information and Software Technology2005,,47: | 1 |
| 6 | Measuring triggering-interaction complexity on active database显示文摘 | Mario Piattini Coral Calrro | 2001 | Information Systems2001,26,: | 1 |
| 7 | An Engineering Process for Developing Secure Data Warehouses显示文摘 | Juan Trujillo Emilio Soler Eduardo Fernandez- Medina Mario Piattini | 2009 | Information and Software Technology2009,51,6: | 1 |
| 8 | A common criteria based security requirements engineering process for the development of secure information systems显示文摘 | Mellado Daniel Fernandez-Medina Eduardo Piattini Mario | 2007 | Computer Standards & Interfaces2007,29,2: | 1 |
| 9 | A common criteria based security requirements engineering process for the development of secure information systems显示文摘 | DANIEL MELLADO EDUARDO FERNANDEZ-MEDLNA MARIO PIATTINI | 2007 | Computer Standards & Interfaces2007,29,2: | 1 |
| 10 | An Architecture for Software Engineering Gamification显示文摘Gamification has been applied in software engineering to improve quality and results by increasing people’s motivation and engagement.A systematic mapping has identified research gaps in the field,one of them being the difficulty of creating an integrated gamified environment comprising all the tools of an organization,since most existing gamified tools are custom developments or prototypes.In this paper,we propose a gamification software architecture that allows us to transform the work environment of a software organization into an integrated gamified environment,i.e.,the organization can maintain its tools,and the rewards obtained by the users for their actions in different tools will mount up.We developed a gamification engine based on our proposal,and we carried out a case study in which we applied it in a real software development company.The case study shows that the gamification engine has allowed the company to create a gamified workplace by integrating custom-developed tools and off-the-shelf tools such as Redmine,TestLink,or JUnit,with the gamification engine.Two main advantages can be highlighted:(i)our solution allows the organization to maintain its current tools,and(ii)the rewards for actions in any tool accumulate in a centralized gamified environment. | Oscar Pedreira Felix Garcia Mario Piattini Alejandro Cortinas Ana Cerdeira-Pena | 2020 | Tsinghua Science and Technology2020,25,6: | 0 |
| 11 | Do Rules and Patterns Affect Design Maintainability?显示文摘At the present time, best rules and patterns have reached a zenith in popularity and diffiusion, thanks to the software community’s efforts to discover, classify and spread knowledge concerning all types of rules and patterns. Rules and patterns are useful elements, but many features remain to be studied if we wish to apply them in a rational manner. The improvement in quality that rules and patterns can inject into design is a key issue to be analyzed, so a complete body of empirical knowledge dealing with this is therefore necessary. This paper tackles the question of whether design rules and patterns can help to improve the extent to which designs are easy to understand and modify. An empirical study, composed of one experiment and a replica, was conducted with the aim of validating our conjecture. The results suggest that the use of rules and patterns affect the understandability and modifiability of the design, as the diagrams with rules and patterns are more di?cult to understand than non-rule/pattern versions and more effort is required to carry out modifications to designs with rules and patterns. | Javier Garzás Félix García Mario Piattini | 2009 | Journal of Computer Science & Technology2009,24,2: | 0 |