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21篇 您的检索式:期刊名="Pacific Graphics"
    题名 作者 年代 出处 被引量
1Estimation of multiple directional light sources for synthesis of mixed reality images 显示文摘Wang Y Samaras D 2002Pacific Graphics2002,1,10:1
2Creating and Preser- ving Vortical Details in SPH Fluid 显示文摘Zhu Bo Yang Xu-ho Fan Ye 2010Computer Graphics Forum(Pacific Graphics 2010)2010,29,7:1
3An improved algorithm for collision detection in cloth animation with human body显示文摘Yang Y Thalmann N 1993First Pacific Conference on Computer Graphics and Application1993,14,2:1
4Efficient Rendering of Optical Effects within Water Using Graphics Hardware显示文摘Iwasaki K Nishita T Nishita T 2001Pacific Graphics2001,,:1
5An effective featurepreserving mesh simplification scheme based on face constriction 显示文摘WU J H HU S M TAI C L 2001Proceedings of Pacific Graphics2001,,:1
6A simple and robustthinning algorithm on cell complexes显示文摘Liu L Chambers E W Letscher D 2010Pacific Graphics2010,29,7:1
7Completion Based Texture Design Using Deformation 显示文摘SHEN Jian-bing JIN Xiao-gang MAO Xiao-yang 2006The Visual Computer ( Special Issue of Pacific Graphics 2006 )2006,22,911:1
8An analytical ray casting of volume data显示文摘 Park H Paik D 1998Pacific Conference on Computer Graphics and Applications1998,,2:1
9Ontology-based model for Chinese calligraphy synthesis显示文摘Xia Y Wu J Gao P 2013Pacific Graphics Forum2013,32,7:1
10Lossless compression of point-based 3D models 显示文摘Chen D Chiang Y J Memon N 2005Proceedings of Pacific Graphics2005,,:1
11An efficient brush model for physical-based 3D painting 显示文摘Chu N S H Tai C L 2002Proceedings of the 10th Pacific Conference on Computer Graphics and Applications (PG''02)2002,,:1
12An improved algorithm for collision detection in cloth animation with human body显示文摘Yang Y Thalmann N 1993First Pacific Conference on Computer Graphics and Application1993,,:1
13Interactive simulation of surgicalcuts 显示文摘D Bielser M H Gross 2000Proceedings of Pacific Graphics2000,23,17:1
14Virtual sandbox 显示文摘K Onoue T Nishita 2003Pacific Graphics (S1524-0703)2003,,:1
15Linkless octree usingm multi - level perfect hashing 显示文摘Choi M Ju E G Chang J 2009Pacific Graphics2009,28,7:1
16Multi-resolution cloth simulation 显示文摘LEE Yong-joon YOON Sung-eui OH Seung-woo KIM Duk-su CHO1 Sang-hee 2010Computer Graohics Forum (Pacific Graphics)2010,29,7:1
17Real-time particle fluid simulation with wcsph显示文摘Zhang F Shen X Long X 2012Pacific Graphics Short Papers2012,,:1
18Completion based texture design using deformation 显示文摘Shen Jianbing Jin Xiaogang Mao Xiaoyang 2006The Visual Computer(Speclal Issue of Pacific Graphics 2006)2006,22,911:1
19High-quality point-based rendering on modern GPUs显示文摘M Botsch L Kobbelt 2003In Proceedings of Pacific Graphics2003,,:1
20Perceptually based approach for planar shape morphing显示文摘LIU Li-gang WANG Guo-pu 2004Proceedings of Pacific Graphics2004,,10:1
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