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35篇 您的检索式:期刊名="Journal of Graphics GPU Game Tools"
    题名 作者 年代 出处 被引量
1Mipmapping normal maps 显示文摘Michael Toksvig 2005Journal of Graphics GPU & Game Tools2005,10,3:1
2Continuous distance-dependent level of detail for ren- dering heightmaps显示文摘STRUGAR F 2009Journal of Graphics GPU and Game Tools2009,14,4:1
3A high-performance method for calculating the minimum distance between two 2D and 313 NURBS curves显示文摘Ma Y L Hewitt W T Turner M 2006Journal of Graphics GPU Game Tools2006,11,1:1
4Mipmapping normal maps 显示文摘Michael Toksvig 2005Journal of Graphics GPU & Game Tools2005,10,3:1
5Adaptive thresholding using the integral image 显示文摘BRADLEYA D ROTHB G 2007Journal of Graphics GPU and Game Tools2007,12,2:1
6Continuous distance-dependent level of de- tail for rendering heightmaps 显示文摘Strugar F 2009Journal of Graphics GPU & Game Tools2009,14,4:1
7Implementing As-Rigid-As-Possible Shape Manipulation and Surface Flattening显示文摘IGARASHI T IGARASHI Y 2009Journal of Graphics GPU and Game Tools2009,14,1:1
8Continuous Distance Dependent Level of Detail for Rendering Heightmaps (CDLOD) 显示文摘Filip Strugar 2010Journal of Graphics GPU Game Tools (S2151237X)2010,14,7:1
9Mipmapping normal maps 显示文摘Toksvig M 2005Journal of Graphics GPU and Game Tools2005,10,3:1
10Selectively damped least squares for inverse kinematics显示文摘Buss S R Kim J S 2005Journal of Graphics GPU & Game Tools2005,10,3:1
11Implementing as-rigid-as-possible shape manipulation and surface flattening显示文摘Igarashi T Igarashi Y 2009Journal of Graphics GPU and Game Tools2009,14,1:1
12GPU-based neighbor- search algorithm for particle simulations 显示文摘Bayraktar S Gudukbay U Ozguc B 2007Journal of Graphics GPU and Game Tools2007,14,1:1
13Spherical harmonic transforms and convolutions on the GPU 显示文摘BRUNTON A LANG J DUBOIS E 2010Journal of Graphics GPU and Game Tools2010,15,1:1
14Adaptive thresholding using the integral image 显示文摘BRADLEYA D ROTHB G 2007Journal of Graphics GPU and Game Tools2007,12,2:1
15Alias-free shadow maps using graphics hardware显示文摘Arvo J 2007Journal of Graphics GPU & Game Tools2007,12,1:1
16Alias-free shadow maps using graphics hardware显示文摘Arvo J 2007Journal of Graphics GPU and Game Tools2007,12,1:1
17Continuous distance-dependent level of detail for rendering heightmaps 显示文摘Strugar F 2010Journal of Graphics GPU Game Tools2010,14,4:1
18Mipmapping normal maps 显示文摘Toksvig M 2005Journal of Graphics GPU and Game Tools ($2151-237X)2005,10,3:1
19GPU-based multiresolution deformation using approximate normal field reconstruction 显示文摘Marinov M Botscb M Kobbelt L 2007Journal of Graphics GPU and Game Tools2007,12,1:1
20A fast and robust GJK implementation for collision detection of convex objects显示文摘Gino van den Bergen 1999The Journal of Graphics GPU and Game Tools 19991999,4,2:1
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