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    题名 作者 年代 出处 被引量
1Does playing a sports active video game improve object control skills of children with autism spectrum disorder?显示文摘Background: Active video games(AVGs) encourage whole body movements to interact or control the gaming system, allowing the opportunity for skill development. Children with autism spectrum disorder(ASD) show decreased fundamental movement skills in comparison with their typically developing(TD) peers and might benefit from this approach. This pilot study investigates whether playing sports AVGs can increase the actual and perceived object control(OC) skills of 11 children with ASD aged 6–10 years in comparison to 19 TD children of a similar age.Feasibility was a secondary aim.Methods: Actual(Test of Gross Motor Development) and perceived OC skills(Pictorial Scale of Perceived Movement Skill Competence for Young Children) were assessed before and after the intervention(6 × 45 min).Results: Actual skill scores were not improved in either group. The ASD group improved in perceived skill. All children completed the required dose and parents reported the intervention was feasible.Conclusion: The use of AVGs as a play-based intervention may not provide enough opportunity for children to perform the correct movement patterns to influence skill. However, play of such games may influence perceptions of skill ability in children with ASD, which could improve motivation to participate in physical activities.Jacqueline Edwards Sarah Jeffrey Tamara May Nicole J.Rinehart Lisa M.Barnett 2017Journal of Sport and Health Science2017,6,1:12
2The effects of a bike active video game on players' physical activity and motivation显示文摘Background: Players may not acquire adequate levels of moderate-to-vigorous physical activity(MVPA) when playing commercial video games.This study's goal was to evaluate the effects of an exercise bike video game played by using a mobile application-based exergame that was designed exclusively to promote participants' MVPA, with additional attention paid to this game's ability to promote greater situational interest.Methods: An experimental design was used with 163 students(aged 20.31 ± 1.30, 18–26 years, 61.3% male), all of whom were randomly allocated into an experimental group and a control group. Physical activity(PA) levels were assessed with Acti Graph GT3X+(Acti Graph Inc., Fort Walton Beach, FL, USA) accelerometers. The situational interest scale was used to evaluate students' situational interest in both groups.Multivariate analysis of variance was conducted to examine the differences between sedentary behavior, PA levels, and situational interest between groups. Regression analyses were also used, with the purpose being to evaluate the strength of the relationship between PA and situational interest.Results: Results revealed that the experimental group had higher degrees of sedentary behavior, light PA, total interest, instant enjoyment,exploration intention, attention demand, novelty, and challenge, whereas the control group received higher scores for MVPA(control 95.01% vs.experimental group 89.94%). Regression analysis indicated that instant enjoyment(β = 0.49, p < 0.01), exploration intention(β = 0.18, p < 0.05),and attention demand(β = 0.17, p < 0.05) were positive predictors for total interest, explaining 43% of its variance.Conclusion: A newly designed mobile application-based exergame played via an exercise bike may enhance situational interest and provide a decent level of PA for players.Denis Pasco Cédric Roure Gilles Kermarrec Zachary Pope Zan Gao 2017Journal of Sport and Health Science2017,6,1:9
3儿童体力活动动机研究的10大问题显示文摘体力活动对少年儿童生长和健康发育至关重要。以往研究表明,儿童体育活动积极性是形成并维持活跃生活方式必要的基础。过去25年来对少儿体育活动积极性的成因和相关因素的大量研究已为科研人员、从业者提供了在不同环境中调动少儿参与体力活动积极性的方法。在这些科研的基础上,旨在综述现有的理论平台和研究成果,思考我们还应该进一步了解什么,并提出对少儿体力活动动机还应该做的10个科研问题。这10个问题涉及到较广泛的动机科研观点,包括将动机作为主观心理倾向,或作为人与环境交互影响的结果,或作为社会文化,教育政策的产物。希望这些问题能成为对儿童体力活动动机科研的新起点,从而能起到扩展概念思维和选定有意义的科研题目。同时希望这10个问题能帮助科研工作者完成促进本世纪少儿参与体力活动这一重要的使命。陈昂 2015北京体育大学学报2015,38,5:6
4社会改革视角下对幼儿团体性运动游戏的构思显示文摘随着社会的发展与进步,社会改革的影响愈加重要。游戏最为幼儿时期重要的教育手段,也同样需要在某种意义上的寻求变革,以期对幼儿成长产生更加积极有效的影响。本文采用文献资料法,高度概括国内外研究热点,并结合幼儿教学实验,基于幼儿阶段的生理特征与重要性,对游戏的理念与方式进行思考,最后提出团体性运动游戏这一创新性构思。商梦石 陆莉萍 2014当代体育科技2014,4,18:1
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