|
|
|
题名
|
作者
|
年代
|
出处
|
被引量
|
| 1 | Simulating frictional contact in smoothed particle hydrodynamics显示文摘Smoothed Particle Hydrodynamics (SPH) is a powerful tool for large deformation computation of soil flow. However, the method to simulate frictional contact in the framework of SPH is still absent and needs to be developed. This paper presents an algorithm to simulate frictional contact between soil and rigid or deformable structure in the framework of SPH. In this algo-rithm, the computational domain is divided into several sub-domains according to the existing contact boundaries, and contact forces are used as bridges of these sub-domains to fulfill problem solving. In the process of the SPH discretization for govern-ing equation of each sub-domain, the inherent problem of boundary deficiency of SPH is handled properly. Therefore, the par-ticles located at contact boundary can have precise acceleration, which is critical for contact detection. Then, based on the as-sumption that the SPH particle of soil can slightly penetrate into the structure, the contact forces along normal and tangential directions of the contact surface are computed by momentum principle, and the frictional force is modified if sliding occurs.Compared with previous methods, in which only particle-to-particle contact is considered or frictional sliding is just ignored,the method proposed in this study is more efficient and accurate, and is suitable for simulating interaction between soft materi-als and rigid or deformable structures, which are very common in geotechnical engineering. A number of numerical tests have been carried out to verify the accuracy and stability of the proposed algorithm, and the results have been compared with ana-lytical solutions or FEM results. The consistency obtained from these comparisons indicates that the algorithm is robust and can enhance the computing capability of SPH. | WANG Jian WU Hao GU ChongShi HUA Hui | 2013 | Science China(Technological Sciences)2013,56,7: | 2 |
| 2 | 光滑粒子流体动力学(SPH)中摩擦接触的模拟显示文摘光滑粒子流体动力学(SPH)无网格法是岩土体崩塌与流动大变形计算的有力工具,但是,如何在SPH框架内模拟摩擦接触现象尚无系统方法,迫切需要开展研究.提出一种在SPH框架内模拟土与刚性或柔性结构摩擦接触的算法,该算法根据所存在的接触边界,将计算域分解为若干个子域,以接触力为桥梁在各子域间建立联系,最终实现接触问题的整体求解.在各子域内对土体的运动控制方程进行SPH离散时,修正了SPH固有的边界缺陷,使得位于接触边界附近的SPH粒子具有准确的加速度,保证了接触探测的精度.然后,假设允许土体SPH粒子局部侵入结构体,根据允许的残余侵入量,运用动量原理,计算沿接触面法向和切向的接触力,并应用滑移条件对切向力进行修正使其不超过极限摩擦力.与现有的在SPH中处理接触通常采用'粒子-粒子'接触或忽略摩擦滑移的方法相比,方法具有更高的计算效率和精度,适用于岩土材料与刚性或可变形结构之间相互作用的模拟.通过多个算例对此方法的精度和稳定性进行了验证,计算表明,基于接触算法的SPH计算成果与理论解或有限元解吻合很好,算法是有效的,可用于拓展SPH的计算能力与应用范围. | 王建 吴浩 顾冲时 花卉 | 2013 | 中国科学:技术科学2013,43,11: | 1 |
| 3 | On the correction of the boundary deficiency in SPH for the frictional contact simulation显示文摘Smoothed particle hydrodynamics(SPH)is a mesh-free method which is powerful for large deformation computation of soils.However,the algorithm for the simulation of frictional contact which is common in geotechnical engineering is still quite immature due to the boundary deficiency.In this study,the cause of boundary deficiency in the SPH simulation for frictional contact is analysed.Then,based on mathematical derivation,the method to correct boundary deficiency related to frictional contact is discussed theoretically,where the frictional contact algorithm is established by dividing the computational domain into several subdomains according to the existing contact boundaries and by using contact forces as bridges of these subdomains to fulfil problem solving,and the value of correction coefficient is obtained by comparing the SPH outcome of the contact particles with that calculated through Newton’s second law of motion.At the same time,from the perspective of numerical computation,an optimized value for the correction coefficient is proposed,and a thorough investigation is performed on the cubic spline kernel function and quintic spline kernel function,whose correction coefficients are found to be 2.0 and[2.0,2.16],respectively.Finally,numerical tests are carried out to verify the proposed method.The outcome of the study is helpful to providing theoretical support for the research of frictional contact simulation within the framework of SPH. | WANG Jian HUA Hui GU ChongShi | 2014 | Science China(Technological Sciences)2014,57,1: | 1 |
| 4 | Synthesizing and editing dynamic flames with color temperature显示文摘Generating computer animated flames is a difficult and computationally expensive problem. Dynamic textures provide an effective means for extrapolating and synthesizing dynamic flames, but aggravates color distortion due to the high correlation of RGB components. A novel method for dynamic flame texture synthesis using color temperature is proposed in this paper. Firstly, the colortemperature mapping is calculated by using the Planck's law and two-color pyrometric technique to avoid color distortion. Secondly, a novel dynamic texture model is presented to transform the RGB space into temperature space. Finally,the dynamic flames editing is presented to support physical temperature adjustment. Experimental results illustrate that our approach is effective to synthesize visually plausible dynamic flames without color distortions and to edit dynamic flames with intuitive physical interpretation. | Zhaohui Wu Zhong Zhou Fei Dou Ye Duan Wei Wu | 2014 | Chinese Science Bulletin2014,59,36: | 0 |